A few notes on formatting screenplays

This week a friend of mine asked me to take a look at his first-ever screenplay. He’s a novelist, with a succesful historical fiction series at a major publisher, and he was adapting one his novels into a TV pilot. Story-wise it was all pretty ship-shape, but the formatting of his script was a bit skewy, and I thought I would share some of the notes I sent him as it covers a lot of the basics when it comes to formatting your screenplay. Some of the details have been changed to protect the innocent…

 

Formatting:

You’ll hear all sorts of dictatorial “rules” about how you should or shouldn’t format a screenplay, and there are certain people out there who make lots of money running expensive screenwriting courses who will tell you how your screenplay will be instantly rejected if you ever break one of these sacred rules…

This is, of course, bollocks. All that matters is clarity.

So, when reading what follows, always remember that these are not hard and fast rules. But there are some principles that you should observe if you want to set yourself apart from noob screenwriters.

Scene numbers: Don’t bother with these quite yet. They’re usually added by a line producer just prior to going into production. The screenplay is then locked and any subsequent scene number changes will need to be logged. For example, a scene that’s added between scene 27 and scene 28 will be logged as 27a. However, for the purposes of my feedback I’ll refer to them now, but you should probably delete them before you submit them to your agent or production companies.

Same goes for the (CONTINUED)s at the top and bottom of each page. Most people don’t bother with these, but some screenplay apps have them as a default, so it’s your call if you want to keep them (I find them clunky).

Scene 1. You’ve split LONDON 1792 over two lines. Any titles or subtitles should ideally be on one single line of text.

When introducing a character for the first time put their name in CAPS. This helps the production team identify when a new character appears in the script. It helps to remember that so much of what you put in a script is there to make the lives of the cast and crew easier. It’s also generally accepted that you should really only put the name in caps when the character first appears, and not all the way through the script.

Any sound effects should really be in caps, too. This helps the director, editor and sound designer note when noises will need to be added in post-production.

A note on Wrylies. These are the little bits of direction in parentheses…

ALFRED
(mutters in annoyance)
Bloody fool.

Lose ’em. All of ’em. Okay, maybe allow yourself one every ten pages. Writers put them there to give the actors on guidance on how to say a line, but actors generally hate being told how to act (especially by the writer!) and they should be used very, very sparingly and only when there’s a point of clarity to be made, usually when a line could be read as either straight or sarcastic. That’s why they’re called wrylies… he said wryly.

I can understand that in your case that you’re trying to preserve the intention in your novel. When writing dialogue in a novel you have far more control over how that line will be interpreted. But in film and TV you’re going to have to learn to trust the actor and director, and they’ll surprise you and will often bring something new and wonderful to the line that you might not have thought of.

Sluglines

Scenes 3, 4, 5 and more simply say CORRIDOR or STAIRWAY. Yes, these scenes follow on from one to the next, but remember that these are used as guides for the reader and the production team and will sometimes be read in isolation from the rest of the script. So maybe go with:

INT. CORRIDOR – CONTINUOUS

This lets the reader know that that the scene is set inside and continues from the previous scene.

However, with a pre-production draft I think it’s it’s fine to leave them off if you think it makes the script a faster, easier read. But when you go into production the sluglines will be made to work harder.

When I started out I found The Screenwriter’s Bible to be helpful on formatting, but to be honest why not just read a whole bunch of scripts for free? One of the best resources is the BBC Writers’ Room Script Library. Hundreds of free TV, film and radio scrips all available to download legally and freely. You’ll learn tons!

And, for variety, why not check out scripts by the likes of Tarantino or Wes Anderson. They ignore a lot of screenplay conventions and they seem to be doing pretty well for themselves.

Caveat: there are no rules, only principals, and what matters most is clarity. If you can, try and wangle a day on a film set. Watch how everyone works with the script, and when you’re next writing, try and put yourself in the shoes of the director, the actors, and the production team. Good luck!

 

While you’re here, check out my new grimfun fantasy novel The End of Magic

11 things I learned making a movie…

A version of this first appeared over at the Gollancz Blog. I’ve made a few tweaks since…

On our week of release, I was over the moon to be told that ROBOT OVERLORDS, the film I co-wrote with director Jon Wright, leapt to #3 in the UK Blu Ray chart, and #7 in the DVD chart. This news came just over 5 years after getting an email from Jon asking me if I’d be interested in working on the project. So now seems as good a time as any reflect to reflect on the things I’ve learned from writing my first movie…

COLLABORATION IS EVERYTHING

I expected a good level of collaboration with Jon and the actors, which was fantastic, but some of the most surprising and rewarding stuff was getting emails from the production design team asking for names for castles, banks, names of towns on maps, the date of birth for our hero for a sheet of paper, all of which are barely seen on screen. This was great fun as you’re made to delve a little deeper into the world you’ve helped create, prompted by a team of people whose sole purpose is to make it look as believable as possible, and who think of all those details that add texture and depth to the environment.

GET ON SET

To be honest, most days on set a writer feels like a fifth wheel: that paper script of yours no longer exists and the cast and crew are too busy trying to make it into a movie to accommodate you. But you’re on a movie set! For a film nerd like me this was heaven, especially on the day we shot at Pinewood, where I strolled around like I owned the place.

I was on set about eight days out of an eight week shoot (they didn’t have the budget to have the writer hanging around, plus I had a novelisation to write!). Jon and I had discussed protocol for dealing with any script changes on set/location, and agreed that he would take care of the day-to-day minor tweaks, but that we would collaborate on anything major. In the end, there was only one occasion where we had to make a major change and I happened to be on set that day. I was despatched to a trailer (I had my own trailer! For a bit…) where I worked on the revisions. I felt very important for at least forty-five minutes.

And the catering. Don’t forget to make the most of craft services. I put on quite a bit of weight.

PEOPLE THINK YOU’LL BE FAMOUS

“You’re going to be famous,” friends and relatives would say. I’d then ask them to name three screenwriters (that weren’t also directors) and most of them were stumped.

Screenwriters just don’t have the same profile as authors. Film is a director’s medium. And authors can’t be fired from their own book, whereas screenwriters get fired all the time, even from projects they originated! This time I managed to stay the course.

DIRECTORS AND PRODUCERS ARE THE HARDEST WORKING PEOPLE IN SHOWBIZ

There’s an alternate universe where our producer Piers Tempest didn’t option the film and Jon and I are musing “That Robot Overlords idea could be a goer, y’know.” Without Piers’ tireless work this film would never have been made. And Jon spent pretty much every waking hour either writing, sketching, pitching, listening, re-writing, answering roughly twenty thousand questions a day before, during and after the shoot. Over a period of about four years. That’s hardcore stuff and I don’t think he put a foot wrong.

ACTORS ARE AWESOME

I had a week of rehearsal with Callan, Ella, James and Milo, working to tailor the dialogue to their strengths. It was an absolute joy to see them take ownership of their characters, and the backstory stuff we worked on formed the basis of the first part of the novelisation.

And then the likes of Gillian Anderson, Geraldine James, Roy Hudd, Tamer Hassan and Sir Ben Kingsley start saying words that you wrote. That’s a series of pinch-yourself moments right there.

I have so many favourite lines in the film, but the one that makes me giggle every time is just one word. “Fecund.” And Kingsley delivers it with exactly the kind of filthy relish we were hoping for.

VFX IS ALL ABOUT TIME

You can do it well, cheap or fast, but not all three. Visual effects is a much-misunderstood industry, not least by me at the beginning of this project. The team at Nvizible pulled off nothing short of miracle bringing our metallic invaders to life on a budget that would barely pay for the Incredible Hulk’s pants on certain other movies. And they did it with meticulous attention to detail in a craft that’s a curious mix of hard science, pure art, teamwork, and all done with a rigorous pride in finessing stuff that might only register subconsciously with the viewer, but makes all the difference. They also have a terrific understanding of story and character. So much so, that I’ve even written a script with one of them.

PREVIEW SCREENINGS ARE BOTH TERRIFYING AND EUPHORIC AND ABSOLUTELY NO INDICATION OF THE FILM’S SUCCESS

We ran the gamut from children running screaming from the room (from one scene in particular, which became known as “the torture scene” by the producers) to others declaring it to be the best film they had ever witnessed.

We had the most amazing preview screening at the BFI Southbank: over 300 kids whooping and cheering and bursting into applause at the end, but we still didn’t manage to get the kind of nationwide distribution we wanted. Why? Myriad reasons, but it largely comes down to money. Marketing to 8-14 year olds is very, very expensive business (probably in the region of two million quid) and there wasn’t a major distributor in the UK willing to take the risk on an original idea. A shame, but that’s the reality of the British Film Industry at the moment.

REVIEWS ARE HILARIOUS (AND NEVER READ THE COMMENTS)

I read all the reviews and you’re soon able to discern if it’s going to be a good or a bad one in the first paragraph. There’s nothing more wonderful than when a reviewer latches on to what you were aiming for and sings your praises, there’s nothing more sobering than a critical review that nails a problem that should have ironed out before production, or might not even be the production’s fault at all, simply a compromise made due to limitations of time and money. And there’s nothing more hilarious than the cretinous remarks by the Simpsons Comic Book Guys who troll the comments pages of Youtube and IMDb and have yet to learn that not all films are made for males aged between 20-35.

The hardest bit has been keeping my mum away from the bad reviews, because she will hunt down and kill the reviewers.

FILM PIRACY IS RAMPANT AND MOST PEOPLE THINK THERE’S NOTHING WRONG WITH DOING IT

Somewhere along the line, someone managed to pirate a rather poor quality publicity screener of the film, and it was suddenly all over the torrent sites. We should have been flattered that it topped the torrent charts for some time, but the crummy quality of the pirated copy simply does no justice to the film.

What was remarkable though, were the number of people who would talk online about downloading/streaming the film from torrent sites and then tag our Twitter and Facebook accounts in their conversation! When you politely pointed out that what they were doing was illegal they became very apologetic and promised never to do it again, but there’s clearly a vast swathe of the population who enjoy their movies highly compressed with tons of digital noise and diabolical sound quality. Each to their own.

PEOPLE THINK YOU’RE RICH

I’m not. I still have a day job to pay the bills. And based on what I was paid for this gig, I will need the day job for some time. Screenwriting is not a get rich quick scheme. It might not even be a get rich slow scheme. Ask me again in thirty years.

WRITE THE NOVELISATION IF YOU CAN!

When Piers first suggested a novelisation of the film I raised my hand like the swottiest kid in class, “I’ll do it, let me, let me! And I know just the people who can publish it!” It’s been a privilege working with the Gollancz team to write a book that I hope stands alongside the great movie tie-ins I read when I was a kid. And you never know, if enough people like it I might get to write another one.

 

Photo by www.mpsv.co.uk
Oh, and always wear headphones, and always, always lurk near the director… Photo by http://www.mpsv.co.uk

 

First look at Robot Overlords – excitement level: high!

Our chums at the BFI have released this cracking little behind-the-scenes vid for Robot Overlords. It features action, robots, our awesome cast, Jon, Piers and my big flappy hands…

1040738_768541279879466_7310234654702901738_o

… but don’t let that put you off. Tickets for the festival are on sale now and you can get them here. And the video is below, enjoy!

*Edit! I’ve learned that this vid might not play outside the UK! Gah! As soon as I have an international version I’ll pop it up. Sorry!

 

Letting actors loose on your precious words.

Last week we took our screenplay up to the Television Workshop in Nottingham, an institute for training young people for drama that’s nearly thirty years old with some very impressive alumni. The aim of the day was to take the dialogue that we (two crusty old geezers with a vague memory of childhood) had written for our juvenile characters and hand them over to actual youngsters and see what worked and what didn’t.

I was a little nervous, but also really looking forward to it: the trouble with being a screenwriter is you rarely get to hear actors playing out what you’ve written. Too many scripts go into development hell and the words are doomed to remain on the page. When I first started out, I was writing for local theatre, turning out a play a year and regularly working on the text with actors. It was always the proof of the pudding; if it didn’t work when they got it up on its feet, then it was back to the drawing board.

Writers can have a reputation for being precious with their words. In his book True and False: Heresy and Common Sense for the Actor, David Mamet says “Invent nothing, deny nothing, speak up, stand up, stay out of school.” Or, to paraphrase it as I interpreted it, “Learn the fucking lines, no stupid backstory, and do as I say.”

I think this can apply to a lot of theatre, where the text is set and there are audience expectations. If someone started dicking around with the finely-honed dialogue of GLENGARRY GLEN ROSS, I’d be the first on stage to beat them to death with my heavily annotated copy of the Faber edition.

But movies are different: from the first producer notes, to the shoot, edit, and final ADR, changes will be made, some little tweaks, some major changes, and if the writer stamps his feet and has a hissy fit with each and every one, then he will soon be fired.

That’s not to say you should be a pushover, but even when you get a dumb note, it’s usually a symptom of something wrong. The fault or solution offered might not make sense, but it was a moment that took the reader out of the script and it needs to be addressed. Roll with those punches, work with people, keep the anger for private moments and you’ll find your script can only improve (and you’ll remain employed).

In the end, I needn’t have been nervous with the kids from Nottingham. Under the guidance of the Television Workshop’s Ian Smith, they did a reading on the script, then improvised off-script with great confidence and skill. It was great to see these characters finally come to life, and we found a few kinks in the dialogue that we’re now working on ironing out. More importantly, we discovered that the main concept worked, and that they found the characters relatable and fun to play (and we discovered some new swears that we’ve filed away for future use!).

So don’t be too worried about your actors. Yeah, some are crazy and have massive egos (like… er… writers), but the good ones can make you look awesome.